Summary

  • Experienced Sound Designer and Mixer for linear media and games

  • Experience with Audio Middleware and Game Engines

  • Experience with multiple DAWs

  • Proficient in Microsoft Excel and Audio QA

  • Proficient with Soundminer, Soundly, and USC naming conventions

  • Proficient in Recording, Editing, Mixing, Sound Design, Foley Recording, Foley Artist

  • Certified ProTools Operator

  • Proficient in recording, signal flow, dialogue editing and routing

  • Proficient in other softwares/tools such as Izotope RX, MetaSounds, Diversion

  • Extremely proficient in keeping organized and on time

Employment History

Freelance Sound Designer (April 2015 – Present)

  • Worked under Patrick Haskill as a Sound Effects Editor on Virgin River

  • Extensive use and deep proficiency with ProTools

  • Production Sound Mixer/Boom Op on multiple linear projects

  • Accumulated over 40 credits across games and linear media

  • Main Sound Designer on 10 feature length films, 15 short films, 6 documentaries, and 7 commercials, and 2 games (currently in development)

  • Experience with mixing consoles such as the D-Command/Pro Control

  • Edited and Mixed in 5.1

  • Recorded multiple ADR Sessions

  • Recorded multiple Foley Sessions

  • Was a Foley Artist on multiple projects

  • Proficiency in Unreal Engine and Wwise

  • Experience in Implementing of assets using Wwise and Unreal on multiple games

  • Experience with version control using Diversion

Sound Designer - Coastal Audio (April 2017- June 2021)

  • I was the owner of the studio along with my former partner

  • In charge of all SFX, Sound Design, Foley Editing, BG Editing, and ADR Recording for our linear projects

  • Created multiple ProTools templates for different uses

  • Worked directly with multiple team members when needed to organize a projects timeline

  • Mixed multiple projects in 5.1, along with premixing when another mixer was on a project

  • Organized all contracts and paperwork needed for all projects

  • Scheduled all ADR, Foley, Mixing, and Spotting Sessions

  • Managed and kept Sound Libraries organized using USC naming convention with Soundminer

  • Was the point of contact for all projects

  • Gathered 35 linear media credits

Dialogue Editor/Mixer - The Brightskull Entertainment Group

  • Was the main Dialogue Editor and additional Mixer for all of our recorded assets

  • Was the main QA Lead for all our mixed assets. Used Microsoft Excel on the daily

  • Worked in ProTools when Alts needed to be pulled, a project needed Timecoding, or anything needed to be adjusted

  • Managed Monday as our central organizational structure for all Editing, Mixing, QA, and Tasks

  • Put together multiple networking lists and gathered client information

  • Organizing tasks and workflows

  • Maintaining proper timelines and communication with producers

  • Created multiple macros using a Elgato streamdeck to speed up workflow and become more efficient

  • Extreme proficiency in Izotope RX

  • Gathered 13 Game Credits. Including, Alone in the Dark (2024), Marvel Rivals, Elex II, High on Life, Harry Potter Magic Awakened, and Bugsnax

  • Extreme proficieny in ProTools

  • Sound Designed vocal assets when needed

  • Timecoded assets within ProTools

  • Edited over 20000 lines of Dialogue 

    Education

  • Diploma from SAE Vancouver for Audio Engineering and Music Production (April 2015 – March 2016)

  • Diploma from Vancouver Film School for Sound Design for Visual Media (July 2017 – July 2018)

  • School of Video Game Audio for Wwise course (July 2024 – August 2024)

  • School of Video Game Audio for Unreal Engine course (July 2024 – August 2024)

    Certifications & Softwares

  • Certified ProTools Operator (SAE Vancouver 2015)

  • Wwise, Unreal Engine, FMOD, Unity, ProTools, Reaper, Soundminer, Soundly, Izotope RX, Diverison, Microsoft Excel, Google Sheets, Word, Ableton, Logic

Notable Credits

  • Dialogue Editor/QA Lead for Netease Marvel Rivals

  • Dialogue Editor/QA Lead for Elex 2

  • Dialogue Editor/QA Lead for Bugsnax

  • Dialogue Editor/QA Lead for Alone in the Dark (2024)

  • Dialogue Editor/QA Lead for Harry Potter Magic Awakened

  • Dialogue Editor/QA Lead for High on Life DLC: High on Knife

  • Dialogue Editor/QA Lead for Six Days in Fallujah

  • Dialogue Editor/QA Lead for Asterigos: Curse of the Stars

  • EA Sports UFC 4 (Assistant Dialogue Editor)

  • Van Helsing (SFX Editor)

  • Great Chocolate Showdown (ADR Recordist/Editor)

  • Virgin River (SFX Editor)

  • Merry Liddle Christmas (Sound Designer/SFX Editor)

  • Unmasked (Sound Designer/SFX Editor)

References

  • Michael Csurics – CEO @ The Brightskull Entertainment Group (mcsurics@brightskull.com)

  • Mohammed Ali – Audio Artist III @ EA (moali.audio@gmail.com)

  • Rachel Strum – COO @ The Brightskull Entertainment Group (rachel@brightskull.com)

  • Vivi Hopson – Producer @ The Brightskull Entertainment Group (vhopson@brightskull.com)

  • John Sawa – Owner @ Sawa Sound (john@johnsawa.com)

Management Experience

  • 3 years of experience running and managing the Sound Studio Coastal Audio

  • 5+ years of client relations, scheduling, contracts, bookkeeping

  • Proficient in Word, Excel, Google Docs

  • Experienced in creating and Managing Schedules, and Timelines

  • Experienced in drafting and updating Contracts

  • Experienced in bookkeeping

  • Experienced in running and managing a team