Summary
Experienced Sound Designer and Mixer for linear media and games
Experience with Audio Middleware and Game Engines
Experience with multiple DAWs
Proficient in Microsoft Excel and Audio QA
Proficient with Soundminer, Soundly, and USC naming conventions
Proficient in Recording, Editing, Mixing, Sound Design, Foley Recording, Foley Artist
Certified ProTools Operator
Proficient in recording, signal flow, dialogue editing and routing
Proficient in other softwares/tools such as Izotope RX, MetaSounds, Diversion
Extremely proficient in keeping organized and on time
Employment History
Freelance Sound Designer (April 2015 – Present)
Worked under Patrick Haskill as a Sound Effects Editor on Virgin River
Extensive use and deep proficiency with ProTools
Production Sound Mixer/Boom Op on multiple linear projects
Accumulated over 40 credits across games and linear media
Main Sound Designer on 10 feature length films, 15 short films, 6 documentaries, and 7 commercials, and 2 games (currently in development)
Experience with mixing consoles such as the D-Command/Pro Control
Edited and Mixed in 5.1
Recorded multiple ADR Sessions
Recorded multiple Foley Sessions
Was a Foley Artist on multiple projects
Proficiency in Unreal Engine and Wwise
Experience in Implementing of assets using Wwise and Unreal on multiple games
Experience with version control using Diversion
Sound Designer - Coastal Audio (April 2017- June 2021)
I was the owner of the studio along with my former partner
In charge of all SFX, Sound Design, Foley Editing, BG Editing, and ADR Recording for our linear projects
Created multiple ProTools templates for different uses
Worked directly with multiple team members when needed to organize a projects timeline
Mixed multiple projects in 5.1, along with premixing when another mixer was on a project
Organized all contracts and paperwork needed for all projects
Scheduled all ADR, Foley, Mixing, and Spotting Sessions
Managed and kept Sound Libraries organized using USC naming convention with Soundminer
Was the point of contact for all projects
Gathered 35 linear media credits
Dialogue Editor/Mixer - The Brightskull Entertainment Group
Was the main Dialogue Editor and additional Mixer for all of our recorded assets
Was the main QA Lead for all our mixed assets. Used Microsoft Excel on the daily
Worked in ProTools when Alts needed to be pulled, a project needed Timecoding, or anything needed to be adjusted
Managed Monday as our central organizational structure for all Editing, Mixing, QA, and Tasks
Put together multiple networking lists and gathered client information
Organizing tasks and workflows
Maintaining proper timelines and communication with producers
Created multiple macros using a Elgato streamdeck to speed up workflow and become more efficient
Extreme proficiency in Izotope RX
Gathered 13 Game Credits. Including, Alone in the Dark (2024), Marvel Rivals, Elex II, High on Life, Harry Potter Magic Awakened, and Bugsnax
Extreme proficieny in ProTools
Sound Designed vocal assets when needed
Timecoded assets within ProTools
Edited over 20000 lines of Dialogue
Education
Diploma from SAE Vancouver for Audio Engineering and Music Production (April 2015 – March 2016)
Diploma from Vancouver Film School for Sound Design for Visual Media (July 2017 – July 2018)
School of Video Game Audio for Wwise course (July 2024 – August 2024)
School of Video Game Audio for Unreal Engine course (July 2024 – August 2024)
Certifications & Softwares
Certified ProTools Operator (SAE Vancouver 2015)
Wwise, Unreal Engine, FMOD, Unity, ProTools, Reaper, Soundminer, Soundly, Izotope RX, Diverison, Microsoft Excel, Google Sheets, Word, Ableton, Logic
Notable Credits
Dialogue Editor/QA Lead for Netease Marvel Rivals
Dialogue Editor/QA Lead for Elex 2
Dialogue Editor/QA Lead for Bugsnax
Dialogue Editor/QA Lead for Alone in the Dark (2024)
Dialogue Editor/QA Lead for Harry Potter Magic Awakened
Dialogue Editor/QA Lead for High on Life DLC: High on Knife
Dialogue Editor/QA Lead for Six Days in Fallujah
Dialogue Editor/QA Lead for Asterigos: Curse of the Stars
EA Sports UFC 4 (Assistant Dialogue Editor)
Van Helsing (SFX Editor)
Great Chocolate Showdown (ADR Recordist/Editor)
Virgin River (SFX Editor)
Merry Liddle Christmas (Sound Designer/SFX Editor)
Unmasked (Sound Designer/SFX Editor)
References
Michael Csurics – CEO @ The Brightskull Entertainment Group (mcsurics@brightskull.com)
Mohammed Ali – Audio Artist III @ EA (moali.audio@gmail.com)
Rachel Strum – COO @ The Brightskull Entertainment Group (rachel@brightskull.com)
Vivi Hopson – Producer @ The Brightskull Entertainment Group (vhopson@brightskull.com)
John Sawa – Owner @ Sawa Sound (john@johnsawa.com)
Management Experience
3 years of experience running and managing the Sound Studio Coastal Audio
5+ years of client relations, scheduling, contracts, bookkeeping
Proficient in Word, Excel, Google Docs
Experienced in creating and Managing Schedules, and Timelines
Experienced in drafting and updating Contracts
Experienced in bookkeeping
Experienced in running and managing a team